Game Designer for Mobile Games and VR projects

Video Games

 

Video Games

Everyone wants a successfully executed and fun game, but unclear design and development disorganization can hinder this goal. I understand this and I have a procedure.  I've successfully designed and produced games for many clients, and I can do it for you. 

 
 

League of legends

PC - 2007

moba

I worked on League of Legends back in 2007. I did game design, animation direction and was the outsource producer. Outside of all those responsibilities I also named the game!


Teenage MUTANT NINJA TURTLES: BATTLE MATCH

iOS/ANDROID - 2015

puzzle

I was the main point of contact with Nickelodeon. I did game design, UI design, production,  monetization design and balance, laid out the editor system, wrote the dialogue, and designed all 96 levels.


Spongebob: Bubble Party

ios/android - 2015

puzzle

Appy Award for best Board/Puzzle Game 2015

I did the game balancing and monetization balance. 


Sparcade: Wheel of Fortune

ios/android - 2016

skill

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.


Sparcade: Scrabble

ios/android - 2016

skill

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.


Sparcade: Trivial Pursuit (unreleased)

ios/android - 2017

skill

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.


VERA

PC/KINECT - 2014

VIRTUAL REHABILITATION

I was the game director for this experimental rehabilitation game. I did the UI design, game design, animation direction, QA direction, Voice over direction, milestone and KPI management, and level design.


Booga BOOGA

Facebook/ios - 2012/2013

Tower defense

I did game design, UI design, QA direction, concept art, monetization design, and I designed all 114 levels, over a dozen enemies, and 30+ weapons. This game was released on Facebook, then ported to iPad the next year.


cyberville

Facebook - 2011

Tower defense

I did game design, UI design, QA direction,  and I designed all 200+ levels, all enemies, and all weapons.


Jungle Jackpot Slots

iOS/Android - 2012

Slot Machine

I did game design, concept art, UI design, QA direction,  and balanced the pacing and win rate.